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1. faction recons? - in Player Features and Ideas Discussion [original thread]
Jack Carrigan wrote: Elusive Panda wrote: Pirate recons already exist, they're just uhm.. somewhat expensive. Yep! huh? Pirate recons? where
- by Doc J - at 2014.09.27 10:58:00
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2. faction recons? - in Player Features and Ideas Discussion [original thread]
The recons have taken a somewhat backward step over the last few years and I wounder if it is now time to relight what used to be a fantastic path in the game. Is it time for faction/pirate recons?
- by Doc J - at 2014.09.26 12:45:00
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3. [CCP opinion requested] Remove learning implants from the game. - in Player Features and Ideas Discussion [original thread]
Plex up a spare slot train a Frig pilot and go have fun in RvB. It's PVP no? It's not the implants that stop PVP, it's the player base and how the mechanics of the game have evolved. I do not like for one second all this "but it's unbalanced"...
- by Doc J - at 2013.11.18 16:22:00
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4. New ship idea - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Doc J wrote: And that is different to a falcon sat jamming you or an arazu sensor dampening you or a pilgrim being under your optimal with tracking disrupters. It's different because all of those are easily countered...
- by Doc J - at 2013.11.15 18:04:00
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5. ship idea - in Player Features and Ideas Discussion [original thread]
With the right limitations this idea could work, it's like your other idea, you would need to establish what success would look like.
- by Doc J - at 2013.11.13 15:53:00
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6. Random Ice belt sites - in Player Features and Ideas Discussion [original thread]
Jeremy Dickinson wrote: Hello everyone I was wondering would it be possible to add random ice belts into the univers. we have randome ore belts show up all the time. I throught they already do this?
- by Doc J - at 2013.11.13 14:27:00
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7. New ship idea - in Player Features and Ideas Discussion [original thread]
AnUnskilled Pilot wrote: I agree - bad idea. It hasn't worked or been done in any other game. Because it's overpowered. Any sort of mechanic that disables your ability to attack your target is overpowered and even by adding in things you can do...
- by Doc J - at 2013.11.13 13:40:00
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8. New ship idea - in Player Features and Ideas Discussion [original thread]
Radhe Amatin wrote: OkaskiKali wrote: Radhe Amatin wrote: bad for two reasons: 1. shooting while cloaked is totally overpowered for some obvious reason like no one can shot back. 2. In order to make this mechanic work (if by some idiotic...
- by Doc J - at 2013.11.13 13:36:00
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9. New ship idea - in Player Features and Ideas Discussion [original thread]
I like the idea, if it means new modules and a new way of playing the game then I don't see what the fuss is about. There are plenty of spin offs for this idea, unfortunately most people are stuck within the current limits of the game. Once agai...
- by Doc J - at 2013.11.13 13:28:00
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10. No mor SOV 2.0 - in Player Features and Ideas Discussion [original thread]
I think some of your post its a little unclear but if i understand you you want no sov. The point of Sov is its a flag and a target for people to fight over. The problem is the target is too god dam painful. As per my reply to your first post....
- by Doc J - at 2012.10.24 14:48:00
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11. Fix - in Player Features and Ideas Discussion [original thread]
Scenario: Hunting and jumping into systems. Jump into system hit d-scan and run system scan at same time, toggle map view to locate green beacons for anoms and start aiming viewing in directions looking for the plex that is occupied by prey.. ...
- by Doc J - at 2012.08.30 18:59:00
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